Site  HomeHome  MemberlistMemberlist  RegisterRegister  Log inLog in  

Share | 
 

 New ideas concerning fate dice

View previous topic View next topic Go down 
AuthorMessage
rolender



Messages : 1
Date d'inscription : 2010-11-19
Age : 37
Localisation : Nice, France

PostSubject: New ideas concerning fate dice   Mon 18 Mar - 22:06

* If there are 2 white shurikens dice and 2 red shurikens dice in the set, it isn't a reason to limit the system to 2 bonus and 2 bonus dice. In my opinion, it should be better if there are no limit to the number of bonus/malus dice (Warhammer does the same thing after all).

* I propose Whirlpool(s) or Tiger(s) not the only way to do an epic failed or a critical success. It you have a difficulty of 20 to reach and you do 10 or lesser, ot is an epic failed and if you do 30 or more, it is a critical success.

* With these previous requirement, I can explain my idea for the use of the fate dice: each die symbolize a feeling which can push people to perform... or totally fail their destiny.
- White die : the Good/the Kindness, which is the opposite of the Black die : the Evil/The Malice
- Blue die : the Law/the Loyalty, which is the opposite of the Red die : the Chaos/the Disloyalty
- Green die : the Hope/the Courage, which is the opposite of the Yellow die : the Despair/the Fear
- Purple die : the Envy/the Passion, which is the opposite of the Grey die : the Apathy/the Entropy

Now, imagine a hero which has failed a crucial dice roll, but it refuses to fail, so he can ask "Let's the fate decide!". When it does that, he rolles all the fate dice and see the resutl : for each White, Blue, Green and Purple dice with the ‘Fate Star', he can roll a bonus white shuriken die and for each Black, Red, Yellow and Grey die, he needs to roll a malus red shuriken die.

As you can see, there are as luck to succeed as luck to fail with this system. On the other hand, as we launche the dice only in case of failed, finally the player should statiscally fails its roll (but it can also do a success or an epic failed).

The "Let's the fate decide!" action can be done indefinitely or a precise number of time... This can be also a optional rule.


There are many ways to explain by RP the result of the dice, in case of success of these dice :
- White + Blue = Good/Kindness + Law/Loyalty = Friendship
- Black + Blue = Evil/Malice + Law/Loyalty = Submission
- Black + Yellow = Evil/Malice + Despair/Fear= Terror
- White + Yellow = Good/Kindness + Despair/Fear = Stress
- White + Green = Good/Kindness + Hope/Courage = Fortitude
- Black + Green = Evil/Malice + Hope/Courage = Vengeance
- White + Purple = Good/Kindness + Envy/the Passion = Fervor
- Black + Purple = Evil/Malice + Envy/the Passion = Avarice
- White + Grey = Good/Kindness + Apathy/Entropy = Forgiveness
- Black + Grey = Evil/Malice + Apathy/Entropy = Resignation
...

- White + Blue + Purple = Good/Kindness + Law/Loyalty + Envy/the Passion = True love
- White + Blue + Green = Good/Kindness + Law/Loyalty + Hope/Courage = Honor
...

- Black + Red + Purple = Evil/Malice + Chaos/the Disloyalty + Envy/the Passion = Destructive Madness
- Black + Red + Grey = Evil/Malice + Chaos/the Disloyalty + Apathy/Entropy = Corruption
...

- White + Blue + Green + Purple = Good/Kindness + Law/Loyalty + Hope/Courage + Envy/the Passion = Ultimate sacrifice
- Black + Red + Yelllow + Grey = Evil/Malice + Chaos/the Disloyalty + Despair/Fear + Apathy/Entropy = Total wipeout




If there are opposite dice which appear, this represents the opposite feeling an human can have at the same time : we have a complex psyche after all ! Smile



* Another idea: there are 8 fate dice, and 8 character statistics too.
Example:

- Black die : Force
- Red die : Constitution
- Green die : Awareness
- Blue die : Agility
- Yellow die : Intelligence
- White die : Inner Force
- Grey die : Piety
- Purple die : Charisma

(Could be useful)

* Another idea : each fate dice can also represents an elementary force
Example:


- Yellow die : Light
- Black die : Shadow
- Red die : Fire
- Blue die : Water
- Yellow die : Light
- White die : Air
- Purple die : Earth
- Green die : Wood
- Grey die : Metal

(Could be useful)





Back to top Go down
Ninievre
Admin
avatar

Messages : 70
Date d'inscription : 2010-11-16
Age : 42
Localisation : Nara, Island of Plenty

PostSubject: Re: New ideas concerning fate dice   Tue 19 Mar - 17:30

Oh toi tu te Joellise avec tes dés psychismes Smile Enfin je retiens quelques idées merci quand même, notamment que ya 8 dés et 8 attributs etc
Back to top Go down
http://megara-entertainment.com
 
New ideas concerning fate dice
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» LEGO Storage/Organization Ideas
» Round 5-Shake it on da floor like dice pon ya hand
» 1000 Points Ideas
» Jork's chat - Ideas
» A Stroke of Fate: Operation Valkyrie

Permissions in this forum:You cannot reply to topics in this forum
Megara Entertainment : Official Discussion Boards :: The Way of the Tiger Roleplaying Game (now in open beta) Official Board-
Jump to: